AI Insights · Timothy · January 2022
Top 5 Hypercasual Games on iOS in Norway Q4 2021
In Q4 2021, the top 5 hypercasual games on iOS in Norway showcased varied performance in terms of downloads, revenue, and active users. Detailed insights are provided by Sensor Tower.
During the fourth quarter of 2021, the leading hypercasual games on the iOS platform in Norway demonstrated diverse trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each of these top 5 games performed.
Magic Slime: Antistress & ASMR Experienced consistent weekly revenue, peaking at approximately $1.4K in late December. Weekly downloads fluctuated, with notable peaks and troughs, reaching a high of 55 in early October and a low of 11 in the same month. Weekly active users saw a slight decline from 754 to 628 throughout the quarter.
FF Diamonds Cube: Brain Puzzle Observed a steady increase in weekly revenue, peaking at around $1.2K in early December. Weekly downloads showed an initial surge, with a high of 1.9K in early October, followed by a decline to 345 by late December. Weekly active users remained relatively stable, starting at 2.5K and peaking at over 4K in early October before settling at 3.3K by the end of the quarter.
Makeup Artist: Makeup Games Showed consistent weekly revenue with a high of nearly $1K in mid-November, before dropping to negligible amounts in December. Weekly downloads followed a similar trend, peaking at 1.2K in early October, then dropping to zero by December. Weekly active users also declined, starting at 1.5K and ending the quarter at 655.
Athletics Mania: Track & Field Had a fluctuating weekly revenue, peaking at $1.5K in mid-October but dropping to $127 by the end of December. Weekly downloads were low throughout the quarter, with a peak of 21 in late November. Weekly active users saw a gradual decline from 162 to 126 over the period.
Pop It Fidget Trading Toys 3D Maintained steady weekly revenue, reaching around $475 in late November. Weekly downloads showed variability, peaking at 425 in early November and ending the quarter at 120. Weekly active users remained stable, fluctuating slightly around the 1.2K mark throughout the quarter.
These insights are based on data from Sensor Tower, which offers more comprehensive analytics for those interested in the mobile app market.